base_object torque application is inaccurate

Bug #1272390 reported by Rick Stovall
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
New Real Time Battle
Status tracked in Alpha
Alpha
New
Medium
Unassigned

Bug Description

in cpp/sim_engine/base_object/base_object.cpp:

bool base_object::apply(int time, float quanta)
{
  (....)
  triplet ra = torque / (tmass * 0.5); // not accurate!!
  (....)
};

This does not accurately reflect how mass interacts with torque to produce changes in rotational velocity.

Rick Stovall (fpstovall)
Changed in nrtb:
importance: Undecided → Medium
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