Close Spawn Glitch

Bug #1272134 reported by LOVER$BOY
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Armagetron Advanced
Confirmed
Undecided
Unassigned

Bug Description

As players spawn near each other (almost on top) with a difference of 0.0001 their speed glitches out. In a racing server where all spawn points are grouped by the following commands:

SPAWN_WINGMEN_BACK 0
SPAWN_WINGMEN_SIDE 0.0001
SPAWN_POINT_GROUP_SIZE 0

Players accelerating from initial speed tend to have their speeds reduced to 0 when the glitch occurs. That is, players jumping back and forth until some had their speeds drop to 0.

Perhaps it is the settings that are the issue here but for racers grouped together closely is necessary in order to have fair advantage.

Related branches

Revision history for this message
LOVER$BOY (zodiacsohma) wrote :

Ok I think the problem was with CYCLE_WALL_TIME which was set to 0.

Technically the walls are still being created even if WALLS_LENGTH are set to 1e-9.

I have tested by setting CYCLE_WALL_TIME 9999 and so far haven't seen the glitch come up again!

Changed in armagetronad:
status: New → Confirmed
assignee: nobody → LOVER$BOY (zodiacsohma)
LOVER$BOY (zodiacsohma)
Changed in armagetronad:
assignee: LOVER$BOY (zodiacsohma) → nobody
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