Stop sounds when switching to the next scene
Bug #1261163 reported by
Cyber Killer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Dark Basement |
Fix Released
|
High
|
Michał Różański |
Bug Description
Some sounds are played too long when the player skips to the next scene. Make them fade out when the next scene is shown.
some examples:
- dripping water should stop when the intersection is reached
- running rats should stop when another instance of the intersection menu is shown or if the player falls
- monster eating in the bad ending should stop when the credits are displayed
Probably more, please check all sounds.
Found in 0.2
Related branches
Changed in darkbasement: | |
status: | New → Fix Committed |
Changed in darkbasement: | |
milestone: | 1.0 → 0.3 |
Changed in darkbasement: | |
status: | Fix Committed → Fix Released |
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