Stop sounds when switching to the next scene

Bug #1261163 reported by Cyber Killer
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Dark Basement
Fix Released
High
Michał Różański

Bug Description

Some sounds are played too long when the player skips to the next scene. Make them fade out when the next scene is shown.

some examples:
- dripping water should stop when the intersection is reached
- running rats should stop when another instance of the intersection menu is shown or if the player falls
- monster eating in the bad ending should stop when the credits are displayed

Probably more, please check all sounds.

Found in 0.2

Changed in darkbasement:
status: New → Fix Committed
Changed in darkbasement:
milestone: 1.0 → 0.3
Changed in darkbasement:
status: Fix Committed → Fix Released
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