DamageParticleSystems only allow Smoke
Bug #1253069 reported by
Apollo
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Medium
|
AlexB |
Bug Description
Presumably Westwood disabled all other Particle types apart from Smoke systems from being activated via this for lag reasons(?) but sadly, this is also limiting any creativity to be gained from other system uses.
Tiberian Sun does not have this limitation in place.
Somekinda override method would be good to have, be it
DamageParticleT
Or any other method as enabling it directly for basic game is potentially laggy due to defined spark particles in some units.
Changed in ares: | |
status: | Fix Committed → Fix Released |
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Ares adds two new tags that allow particle systems other than the ones with BehavesLike=Smoke or Spark.
[TechnoType] DamageSmokePart icleSystems= (list of ParticleSystems, defaults to all DamageParticleE ffects with BehavesLike=Smoke set)
Defines a list of ParticleSystems to randomly spawn from when an object is damaged into yellow or red health. You have to use this if you want to use ParticleSystems with BehavesLike= set to other values than Smoke.
[TechnoType] DamageSparkPart icleSystems= (list of ParticleSystems, defaults to all DamageParticleE ffects with BehavesLike=Spark set)
Defines a list of ParticleSystems to randomly spawn from when an object is in yellow or red health. You have to use this if you want to use ParticleSystems with BehavesLike= set to other values than Spark.