Sound Playback Delay

Bug #1235898 reported by Railcat
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Open Rails
Fix Released
High
Peter Gulyas

Bug Description

For example:

Tr_SMS (
 ScalabiltyGroup( 5
  Activation ( Distance ( 500 ) CabCam () PassengerCam() )

If the length of a train is longer than the effective radius of the loco hornsound, when I press down and release the space key to make a horn at the rear of the train, no hornsound will be heard. I think that's right. But when I switch to the head of the train after period of time, the horn blows. So I think the sound playing in the game has some delay.

Another situation is if a sound hasn't finished playing and you switched to another view that couldn't hear this sound, after period of time you switch back, you would find that this sound was playing from start.

Tags: sounds
Railcat (railcat)
description: updated
Peter Gulyas (pzgulyas)
tags: added: sounds
James Ross (twpol)
Changed in or:
status: New → Triaged
importance: Undecided → High
Revision history for this message
Peter Gulyas (pzgulyas) wrote :

I cannot reproduce this problem using the recent releases (e.g. r1922). Could you please test if the issue still exists? If yes, what (freely downloadable) rolling stock would you advise to try for reproducing it?

Revision history for this message
Railcat (railcat) wrote :

This bug is no longer exist. Thank you for your work.

Peter Gulyas (pzgulyas)
Changed in or:
assignee: nobody → Peter Gulyas (pzgulyas)
status: Triaged → Fix Committed
James Ross (twpol)
Changed in or:
milestone: none → 1.0
James Ross (twpol)
Changed in or:
status: Fix Committed → Fix Released
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