Unity consumes 50% CPU when screen turns off
Bug #1217099 reported by
Pat McGowan
This bug report is a duplicate of:
Bug #1227739: Mir continues to render background application surfaces even when they're not visible.
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This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity 8 |
Incomplete
|
Undecided
|
Unassigned |
Bug Description
This was observed on a couple of different makos
Running top over an adb connection.
The screen turns off (i.e. suspends) on a power timeout or by the button
Unity starts to consume more cpu, up to 50%
Press the button to "wake up" and CPU goes back to nothing
Do not know yet what triggers this symptom.
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Can you confirm you've seen this again?