Lose current before destroying the context
Bug #1213809 reported by
Ritesh Khadgaray
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Compiz |
Fix Released
|
Undecided
|
Unassigned | ||
compiz (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
OpenGL contexts are reference counted and only destroyed
once they are no longer current to any thread. To ensure
the context really is destroyed, lose current from it
before destroying it.
Related branches
lp:~khadgaray/compiz/lp1213809
- PS Jenkins bot (community): Approve (continuous-integration)
- MC Return: Approve
-
Diff: 11 lines (+1/-0)1 file modifiedplugins/opengl/src/screen.cpp (+1/-0)
Changed in compiz: | |
status: | Fix Committed → Fix Released |
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Fix committed into lp:compiz at revision None, scheduled for release in compiz, milestone 0.9.11.0