Game crashes (maybe because of trainingssite)
Bug #1206197 reported by
wl-zocker
This bug report is a duplicate of:
Bug #1205010: segfault on dismantle on conquered enemy building or starting buildings in campaigns.
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This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
New
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Undecided
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Unassigned |
Bug Description
r6680, Windows 7
I have played a game (I was observer, two Barbarian AI). Suddenly, the game crashes (I am back to my desktop) (stdout attached). I am not sure whether it is because of the trainingssite or not (have a look at the last line).
The replay of the game shows another behavior: It plays till the end, the I get the message that the replay is over. After confirming, Widelands quits. The stdout says: "REPLAY: Caught exception Stream ended unexpectedly (0 bytes read, 1 expected)". After that, there are 10 messages "REPLAY: Sync checked successfully." (And many of them before). I will also attach the replay files.
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The trainingsite output is just for debugging, you should not worry about that. I desycnh when watching the replay, so i can't trigger the crash.
I will try to watch a 2 com game as spectator see if it crashed.
Otherwise, don't you have the automatic savegame? Widelands try to save the game right before crashing, wo you can see if the wl_autosave savegame triggers the crash and upload it here. THanks!