The game crashes if armathentication is disabled
Bug #1203346 reported by
Foster McLane
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Armagetron Advanced |
Fix Committed
|
Low
|
Yann Kaiser |
Bug Description
The game uses threads outside of armathentication, but the threading class is only defined if armathentication is enabled. If it is off, the boost::thread class is defined simply to do an assertion fail at runtime. I attached a patch that fixes this by enabling threading all of the time instead of only when armathentication is enabled.
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While I applied your patch, we have no plans to support --disable- authentication in 0.4, as the local users feature replaces the old "master password" approach with the same codebase and functionality as Global IDs.