Windows bug: beast lightmapping fails on bake when LAN is disabled
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
unity (Ubuntu) |
Invalid
|
Undecided
|
Unassigned |
Bug Description
Regardless of the scene setup, Beast will immediately fail when the Bake button is pressed if your LAN connection is disabled through Windows network connections. I don't know for certain, but I would assume that it also doesn't work if the computer does not have a LAN port.
Repro:
Disable your LAN connection through Windows network connections and settings. (Right click -> Disable)
Open a scene in Unity or create a new one that is set up to be light mapped. (I.e. has a few static objects and some lights)
Bring up the lightmapping panel and click bake.
Expected behavior:
The lightmaps are baked as normal
Experienced behavior:
An general error is output to the console, claiming that the settings are wrong in "OnGUI()" and that it is a bug of some sort.
I do apologize if it is inconvenient to report a Windows bug through a Linux bug tracker, but I don't have Internet access on my dev machine and would be unable to report it otherwise. I hope you can make sure the bug gets filed properly on your end.
Thanks and keep up the good work.