"Rainbow" graphical artifacts in 3D applications on Intel graphics

Bug #1169897 reported by ZombieRamen
4
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Linux Mint
New
Undecided
Unassigned
Mesa
Unknown
Medium

Bug Description

In 3D applications (Bit.Trip Runner, UT2004, as well as Avadon: The Black Fortress), "rainbow" polygons will appear on the screen for anywhere from a fraction of a second to two seconds and flicker at random intervals before disappearing. These artifacts are more frequent when running at low framerates.

1) Run a 3D application (Bit.Trip Runner, UT2004)
2) Use until artifacts appear (see attachment)

Expected: No artifacts

Linux Mint 13 with backports enabled, x86. Mesa 8.0.4-0.4 (precise-updates), Mesa DRI Intel G33 x86/MMX/SSE2.

Revision history for this message
In , ZombieRamen (zombieramen-deactivatedaccount) wrote :

Created attachment 71614
"Rainbow" graphical artifacts in Bit.Trip Runner

In 3D applications (only Bit.Trip Runner and UT2004's Killing Floor mod tested), "rainbow" polygons will appear on the screen for at most a second at random intervals before disappearing.

1) Run a 3D application (Bit.Trip Runner, UT2004)
2) Use until artifacts appear (see attachment)

Expected: No artifacts

Linux Mint 13 with backports enabled, x86. Mesa 8.0.4.

Revision history for this message
In , ZombieRamen (zombieramen-deactivatedaccount) wrote :

Created attachment 71615
glxinfo output

Revision history for this message
In , ZombieRamen (zombieramen-deactivatedaccount) wrote :

Created attachment 71616
Xorg.0.log

Revision history for this message
In , ZombieRamen (zombieramen-deactivatedaccount) wrote :

Created attachment 71617
dmesg output

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ZombieRamen (zombieramen-deactivatedaccount) wrote :
Revision history for this message
In , ZombieRamen (zombieramen-deactivatedaccount) wrote :

Created attachment 78279
Higher-resolution screenshot of rainbow artifacts

Revision history for this message
In , ZombieRamen (zombieramen-deactivatedaccount) wrote :

I tried running 3D games from live CDs of different Linux distributions, and found that rainbow artifacts occur in Linux Mint 13 and 14 (around libgl1-mesa-dri version 8.0.4-0ubuntu0.4), but not in Ubuntu 11.04 (libgl1-mesa-dri 7.10.2-0ubuntu2). For reference, Mint 13 and 14 are derived from Ubuntu 12.04 and 12.10, respectively.
OpenGL renderer: Mesa DRI Intel(R) G33 x86/MMX/SSE2

Revision history for this message
ZombieRamen (zombieramen-deactivatedaccount) wrote :

I tried running 3D games from live CDs of different Linux distributions, and found that rainbow artifacts occur in Linux Mint 13 and 14 , but not in Ubuntu 11.04. Incidentally, Mesa packages (libgl1-mesa-dri and libgl1-mesa-glx) change from 7.10.2-ubuntu2 in Ubuntu 11.04 to 8.0.2-0ubuntu3 in Linux Mint 13, more dramatically than other packages between these systems.
Also, disabling "Buffer object reuse" in driconf seems to have an effect on stifling rainbow artifacts in Bit.Trip Runner, but I haven't been able to reproduce this effect on a live CD.
OpenGL renderer: Mesa DRI Intel(R) G33 x86/MMX/SSE2

Changed in mesa:
importance: Unknown → Medium
status: Unknown → Confirmed
Revision history for this message
In , Elizabethx-de-la-torre-mena (elizabethx-de-la-torre-mena) wrote :

Hello Schwenker, is this still valid with latest SW? Otherwise closing soon. Thank you.

Revision history for this message
In , Gitlab-migration (gitlab-migration) wrote :

-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/723.

Changed in mesa:
status: Confirmed → Unknown
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