"Rainbow" graphical artifacts in 3D applications on Intel graphics
Bug #1169897 reported by
ZombieRamen
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Linux Mint |
New
|
Undecided
|
Unassigned | ||
Mesa |
Unknown
|
Medium
|
Bug Description
In 3D applications (Bit.Trip Runner, UT2004, as well as Avadon: The Black Fortress), "rainbow" polygons will appear on the screen for anywhere from a fraction of a second to two seconds and flicker at random intervals before disappearing. These artifacts are more frequent when running at low framerates.
1) Run a 3D application (Bit.Trip Runner, UT2004)
2) Use until artifacts appear (see attachment)
Expected: No artifacts
Linux Mint 13 with backports enabled, x86. Mesa 8.0.4-0.4 (precise-updates), Mesa DRI Intel G33 x86/MMX/SSE2.
Changed in mesa: | |
importance: | Unknown → Medium |
status: | Unknown → Confirmed |
Changed in mesa: | |
status: | Confirmed → Unknown |
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Created attachment 71614
"Rainbow" graphical artifacts in Bit.Trip Runner
In 3D applications (only Bit.Trip Runner and UT2004's Killing Floor mod tested), "rainbow" polygons will appear on the screen for at most a second at random intervals before disappearing.
1) Run a 3D application (Bit.Trip Runner, UT2004)
2) Use until artifacts appear (see attachment)
Expected: No artifacts
Linux Mint 13 with backports enabled, x86. Mesa 8.0.4.