Landscape colour saturation at summer noon
Bug #1115364 reported by
Olivier FLIPO
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
Fix Released
|
High
|
Alexander Wolf |
Bug Description
When the sun is high in the sky (25th of june) at noon (14h00) the brigthness of the lanscape is so high that all colours are saturated :
yellow wheat appears white
Top of far trees appears white
Tested with Guereins Lanscape, but occurs as well with other landscape (especially with moon landscape)
This occurs only with 0.12.0 and with OpenGL
0.11.4 : OK (both OpenGL and no OpenGL)
0.12.0 OpenGL : not OK
0.12.0 non OpenGL : OK
When the sun is lower (in winter or nearby dawn or dusk) : OK
OS Windows7, Intel HD Graphics 3000
Paris, France
Sincerely
Attached : 2 images in 1 zip
Related branches
Changed in stellarium: | |
status: | New → Confirmed |
importance: | Undecided → Medium |
milestone: | none → 0.12.1 |
tags: | added: opengl |
Changed in stellarium: | |
milestone: | 0.12.1 → 0.12.2 |
Changed in stellarium: | |
importance: | Medium → High |
Changed in stellarium: | |
status: | Fix Committed → Fix Released |
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This effect can be reproduced only with VertexP3T2() buffer type for spheres (SphereType_Unlit and SphereType_ Fisheye) . In OpenGL1 mode Stellarium used SphereType_Lit for sphere and makes a settings with correct color value.