waremenupop moves building menu which leads to wrong choices

Bug #1100310 reported by caravanlizzy
14
This bug affects 2 people
Affects Status Importance Assigned to Milestone
widelands
Confirmed
High
Unassigned

Bug Description

the new trunk release achieved the nice idea of a ware cost menu as a popup in the building menu. problem is, that the whole box moves upwards by one building unit, so that the intutional place for the building is a the wrong one. should be fix, so that the box doesnt get an upper enlargement, but a downer. right now, building a lumberjack means 1) openning the building menu 2)move cursor down onto lumberjack--->menu pops up 3) move cursor up to follow the box jump and build a lumberjack...i guess this was not the intention!

Tags: ui
SirVer (sirver)
information type: Private Security → Public
_aD (ad-simplypeachy)
tags: added: ui
Revision history for this message
Hans Joachim Desserud (hjd) wrote :

Hi caravanlizzy and welcome to Launchpad!

Yes, this is a known issue which has been around since the preview option was added. It is pretty annoying though, so I hope someone gets around to fixing it soon. (Btw, this issue is somewhar related to bug 1019585)

Changed in widelands:
importance: Undecided → High
milestone: none → build18-rc1
status: New → Confirmed
Revision history for this message
Nasenbaer (nasenbaer) wrote :

the bug is as well mentioned in bug #1090887 - therefor I mark this one as dublicate.

Seems this part of the feature is annoying for quite everyone. :-/

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