Ocular view shows a black screen in full screen mode

Bug #1095748 reported by Robert DesRoches
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Stellarium
Expired
Medium
Unassigned

Bug Description

I'm running the latest version of Stellarium (0.11.4 x32 on a x64 Win7 ati radoen HD5470 (I'm using x32 because I need the compatibility mode because my screen flashes without it)) and when I turn on Ocular view in full screen mode all I see is a black screen. However I can see the cross-hairs whenever I turn them on, but when I select an object and turn on Ocular view it doesn't display what I selected. I want to keep full screen mode because I like that experience. Is there a fix at all that I can apply to help solve this?

Tags: oculars plugin
Revision history for this message
Alexander Wolf (alexwolf) wrote :

Please show screenshot.

Revision history for this message
Robert DesRoches (r-desroches) wrote :

It's in windowed mode because it wont let me take a screenshot in full screen

Revision history for this message
Alexander Wolf (alexwolf) wrote :

Please give screenshot from Stellarium, which run via "No OpenGL2" shortcut and log file (Start -> Programs -> Stellarium -> latest run log).

Changed in stellarium:
importance: Undecided → Medium
Revision history for this message
Robert DesRoches (r-desroches) wrote :

I just tried the oculars in OpenGL2 on they worked, thanks man.

Revision history for this message
Patrick Kearney (pdalek) wrote :

I have encountered this problem.

Alienware M11x R3
Intel i7-2637M
Intel HD Graphics 3000
Nvidia GeForce GT 540M

The problem occurs when using the Intel HD Graphics 3000 graphics processor.
Switching to the GeForce GT 540M removes the problem.

Revision history for this message
Alexander Wolf (alexwolf) wrote :

Looks like we have troubles with switch on OpenGL1 mode for Oculars plugin :-/

Changed in stellarium:
milestone: none → 0.12.0
status: New → In Progress
Changed in stellarium:
milestone: 0.12.0 → 0.12.1
Changed in stellarium:
milestone: 0.12.1 → 0.12.2
Revision history for this message
Alexander Wolf (alexwolf) wrote :

I think this code don't work correctly with Intel HD and AMD cards:

Oculars.cpp: 1480-1487:

StelGeometryRing* disc =
  StelGeometryBuilder().buildRing2D(RingParams(inner, outer).resolution(128, 1), offset);
disc->draw(renderer);
// the gray circle
renderer->setGlobalColor(0.15f, 0.15f, 0.15f);
disc->setInnerOuterRadius(inner - 1.0f, inner);
disc->draw(renderer);
delete disc;

Anyone having this issue - please show log.txt from Stellarium.

Changed in stellarium:
milestone: 0.12.2 → none
tags: added: plugin
Revision history for this message
treaves (treaves) wrote :

Is this still an issue?

treaves (treaves)
Changed in stellarium:
status: In Progress → Incomplete
Revision history for this message
Launchpad Janitor (janitor) wrote :

[Expired for Stellarium because there has been no activity for 60 days.]

Changed in stellarium:
status: Incomplete → Expired
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