Fisher runs out of fish even with double breeders
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
On long games, the Atlantean fisher runs out of fish, even when I have placed two fish breeders, one on each side, for each fisher.
It takes about 8-12 hours for them to run out, so it only shows in really long games. But it is annoying because then the protein sources starts slowly moving further and further away from the HQ, as well as possibly running out if I can't capture new coast (that hasn't been fished out already).
I should think that just alternating fishers and breeders along a stretch of coast should be sufficient for "infinite" fish supply. But with this strategy the fishers seem to run out even faster (4-8 hours, I think it was).
I've seen this multiple times on multiple maps, since my preferred gameplay is long single games building a big economy on a big map.
Related branches
- Widelands Developers: Pending requested
- Diff: 0 lines
tags: | added: atlanteans |
Changed in widelands: | |
milestone: | none → build18-rc1 |
Fisher: 16s+3s+walk cycle
Fishbreeder: 24s+3s+walk cycle
So, alternating fishers with fishbreeders will slowly kill the fish. I guess that's by design and not really a problem.
But I've never seen, nor can I conclude it from the numbers, that two fish breeders very close to the fisher (and nobody else around) makes the fish disappear.