smooth replay gain change is broken
Bug #1088230 reported by
Daniel Schürmann
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
Low
|
Daniel Schürmann |
Bug Description
I think it is broken since lp:mixxx/1.11 #3576
Note: the commends are misleading since the replay gain is not adopted after analysis if a track is already playing.
You can test it like that:
* Put default gain to maximum in the preferences
* Toggle enable replay gain checkbox.
-> the change is adopted without ramp
We may consider to remove this feature for saving CPU
Changed in mixxx: | |
milestone: | 1.11.0 → 1.11.1 |
Changed in mixxx: | |
importance: | Undecided → Low |
status: | New → Confirmed |
Changed in mixxx: | |
status: | Confirmed → Fix Committed |
assignee: | nobody → Daniel Schürmann (daschuer) |
milestone: | 1.11.1 → 1.12.0 |
Changed in mixxx: | |
status: | Fix Committed → Fix Released |
To post a comment you must log in.
Hm, could be wrong but I thought I only changed the timing code to use PerformanceTimer.
There was also a hole in the logic that set the replaygain to 1 right when the smoothfade completed because the gain was not being set in the smoothfade=false branch of the logic. This was what caused a glitch in the waveform as it was growing/shrinking (and technically dropped the replaygain for one process() call in the engine though I could never hear it).
I'm pretty sure that checking/unchecking the replaygain enabled checkbox always had the immediate-change behavior.