EngineBuffer code clean up
Bug #1085224 reported by
Daniel Schürmann
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
Low
|
Daniel Schürmann |
Bug Description
Attached you find a patch which removes some unnecessary code from EngineBuffer and prefixes all member variables with m_
Related branches
Changed in mixxx: | |
status: | Fix Committed → Fix Released |
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Thanks.. some long-needed cleanups. The patch looks good:
* It adds ControlObjectTh readMain header and fwd declaration back in -- can remove those.
* Some controls are no longer deleted in the destructor (visual bpm, visual playposition, slip enabled, slip position, etc.).
This is going to cause pretty much every line of the engine- control- refactor branch to conflict though :(.