IR sensitivity changes in BEEP

Bug #1082948 reported by ido_wolf
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
WiiCan
Incomplete
Low
J. Félix Ontañón

Bug Description

I'm trying to play a game called "BEEP" by Big Fat Alien studios, using the Wiimote IR Mouse profile (with a sensor bar ofcourse).

In any other part of the system in Ubuntu, the pointer controls perfectly fine. Same goes for the menu of BEEP, but in-game, when the game requires me to point with the "mouse", the Wiimote is suddenly extremely sensitive to the point where the tiniest movement throws it from one end of the screen to another.

Can provide footage if necessary

Tags: ir
Revision history for this message
J. Félix Ontañón (fontanon) wrote :

Does the game changes the screen resolution from menu to game play?

Changed in wiican:
status: New → Incomplete
importance: Undecided → Low
assignee: nobody → J. Félix Ontañón (fontanon)
tags: added: ir
Revision history for this message
Dirkos (ludovicdu44) wrote :

Hi
currently trying to use wiican in order tu play in steam (playing portal 2 for instance) but i think there is a problem between wminput and sdl lib.
the mouse cursor craze and bound from one side to another without any fine control with ABS state. The problem seems to be the acceleration rate, but there is no way to change it (the REL_Y and REL_X state for ir plugin cause the mouse cursor get stuck in right down corner of the screen)

is there any solution now ?

thanks.

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