AI builds roads around its vineyards

Bug #1048528 reported by wl-zocker
12
This bug affects 2 people
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Undecided
Unassigned

Bug Description

I have noticed that the Imperial computerplayer builds roads around its vineyards so that the vine farmer has too little space to plant his vine. This is IMHO a big problem because grapes are needed for wine, and wine is needed for marble.

To solve this problem, I wanted to add "space-consumer=true" to the vineyard's conf-file, but the line was already standing there.

This surprised me because I have never watched road building around farms. (Why is there a difference?)

A possibility to solve the problem is to enlarge the working area of the vineyard, but I think it should be kept small because otherwise, the vine farmer would plant too many vines.

Tags: ai empire
Revision history for this message
Paul Pogonyshev (doublep) wrote :

> I have never watched road building around farms

Just have a look at AI farm near his headquarters (I deliberately waited till AI "wins" so that observer can see everything, including productivity).

Revision history for this message
SirVer (sirver) wrote :

Setting to incomplete for bug sweeping.

Changed in widelands:
status: New → Incomplete
Revision history for this message
Launchpad Janitor (janitor) wrote :

[Expired for widelands because there has been no activity for 60 days.]

Changed in widelands:
status: Incomplete → Expired
Revision history for this message
SirVer (sirver) wrote :

tibor, is this fixed with one of your changes?

Changed in widelands:
status: Expired → Incomplete
assignee: nobody → Tibor Bamhor (tiborb95)
Revision history for this message
TiborB (tiborb95) wrote :

yes, the problem is at least mitigated by two indirect means:
1. roads are more sparse
2. AI prohibits buildings of new buildings in area around farms of all types. (It does not affect existing ones, of course)

So unless AI is badly restricted by lack of free spots is will behave better.

Revision history for this message
SirVer (sirver) wrote :

okay, let's call it fixed then.

Changed in widelands:
status: Incomplete → Fix Committed
assignee: Tibor Bamhor (tiborb95) → nobody
milestone: none → build19-rc1
GunChleoc (gunchleoc)
tags: added: ai
removed: computerplayer
GunChleoc (gunchleoc)
Changed in widelands:
status: Fix Committed → Fix Released
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build19-rc1.

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