Switcher does not focus the last active window in detail mode
Bug #1029215 reported by
Brandon Schaefer
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Fix Released
|
Low
|
Brandon Schaefer | ||
unity (Ubuntu) |
Fix Released
|
Low
|
Unassigned |
Bug Description
When going into detail mode the currently active window should be swapped with the last active window. This is no longer the case because the switcher now focuses its own window. This causes problems when rendering icons in Detail mode; it would swap the first and second icon after a few second. (Since the switcher takes a little time to focus its window).
Related branches
lp:~brandontschaefer/unity/switcher-detail-mode-fix-last-active
- Christopher Lee (community): Approve
-
Diff: 66 lines (+19/-2)3 files modifiedlauncher/SwitcherModel.cpp (+3/-1)
launcher/SwitcherModel.h (+2/-0)
tests/autopilot/unity/tests/test_switcher.py (+14/-1)
description: | updated |
Changed in unity: | |
status: | New → Confirmed |
importance: | Undecided → Low |
assignee: | nobody → Brandon Schaefer (brandontschaefer) |
Changed in unity: | |
milestone: | none → 6.2 |
Changed in unity: | |
status: | Confirmed → Fix Committed |
Changed in unity (Ubuntu): | |
importance: | Undecided → Low |
status: | New → Fix Committed |
Changed in unity: | |
status: | Fix Committed → Fix Released |
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This bug was fixed in the package unity - 6.2.0-0ubuntu1
---------------
unity (6.2.0-0ubuntu1) quantal-proposed; urgency=low
[ Adam Conrad ] patches/ libgeis- rename. patch
* Removed debian/
[ Łukasz 'sil2100' Zemczak ] protocol- private. so unity.lintian- overrides, libunity- core-6. 0-5.lintian- overrides: or-shlib- defines- rpath error, since
* debian/rules:
- added override for dh_shlibdeps to point it to the private directory of
libunity-
* debian/
debian/
- added override to silence the binary-
we are forced to use RPATH in our case
[ Didier Roche ] :GraphicsEngine ::QRP_GLSL_ Color() from :GraphicsEngine ::QRP_Color( ) from nux::BasePainte r::PaintBackgro und :ui::KeyboardUt il::GetKeycodeA boveKeySymbol( ) (LP: #920258) spreadsheet :ui::EdgeBarrie rController: :Impl:: OnPointerBarrie rEvent( ) gine::QRP_ GLSL_1Tex glDrawArrays) (LP: #1031554)
* New upstream release.
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