"Empty" units are fired upon in singleplayer campaign

Bug #1000288 reported by Chanterier
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Low
AlexB

Bug Description

Units will automatically take on units "without a driver" (those which belong to Special house) meaning that if you use KillDriver on a unit ant it becomes "empty", other units will see it as a threat for no reason, making the capture much more difficult.

Also, it should be noted in documentation that in order to make those "empty" units work properly in singleplayer campaign, they have to be in 'Sticky' stance and be allied with other houses in the mission, otherwise "empty" units will fire at you.

Revision history for this message
Krozalid (krozalid94) wrote :

I thought it was already fixed?

Revision history for this message
AlexB (alexander-b) wrote :

ThereÄs an option now to assign units to Neutral instead of Special. See https://blueprints.launchpad.net/ares/+spec/killdriver-owner.

Changed in ares:
assignee: nobody → AlexB (alexander-b)
milestone: none → 0.9
importance: Undecided → Low
status: New → Fix Committed
Revision history for this message
AlexB (alexander-b) wrote :
Changed in ares:
status: Fix Committed → Fix Released
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