Duplicate detection in asset storage

Bug #410700 reported by kripken
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Biosingine
New
Wishlist
Unassigned

Bug Description

While not as big an issue as in e.g. Second Life, probably there will be many cloned assets in the Intensity Engine.

Since we already have hash values for them, it can be a simple matter of using that to detect duplicates, and storing only one of each (and then creating a new copy when the asset is changed).

kripken (kripkenstein)
Changed in intensityengine:
importance: Undecided → Wishlist
Changed in biosingine:
importance: Undecided → Wishlist
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