Make the Alt-tab explode timer count from when the frame was dislayed, not when it happened

Bug #856520 reported by Paul Sladen
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ayatana Design
Invalid
Undecided
Unassigned
Unity
Invalid
Undecided
Unassigned
unity (Ubuntu)
Invalid
Undecided
Unassigned

Bug Description

In the alt-tab switcher the latency of the Alt-tab switcher frame rate gets quite close to the Alt-tab expanding exploder time out.

This means that if you wait until to see which icons is actually highlighted that icon could have exploded into a set of window previews by the time it the seen has seen it.

Ideally the exploder timer should be tied to the point at which the frame was displayed. This can be approximated by adding on the current inverse of the current framerate. This would mean that the user always has a consistent and predictable reaction time ceiling, rather than having to keep alt-tabbing ahead just to stop the window display exploding on the off-chance that the current FPS is low.

Omer Akram (om26er)
Changed in unity:
status: New → Incomplete
Changed in unity (Ubuntu):
status: New → Incomplete
Rolf Leggewie (r0lf)
Changed in unity:
status: Incomplete → New
Changed in unity (Ubuntu):
status: Incomplete → New
Revision history for this message
Andrea Azzarone (azzar1) wrote :

Alt-tab is faster in most recent unity versions. Please reopen it if you can still reproduce the bug.

Changed in ayatana-design:
status: New → Incomplete
Changed in unity:
status: New → Invalid
Changed in ayatana-design:
status: Incomplete → Invalid
Changed in unity (Ubuntu):
status: New → Invalid
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