Make the Alt-tab explode timer count from when the frame was dislayed, not when it happened

Reported by Paul Sladen on 2011-09-22
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ayatana Design
Undecided
Unassigned
Unity
Undecided
Unassigned
unity (Ubuntu)
Undecided
Unassigned

Bug Description

In the alt-tab switcher the latency of the Alt-tab switcher frame rate gets quite close to the Alt-tab expanding exploder time out.

This means that if you wait until to see which icons is actually highlighted that icon could have exploded into a set of window previews by the time it the seen has seen it.

Ideally the exploder timer should be tied to the point at which the frame was displayed. This can be approximated by adding on the current inverse of the current framerate. This would mean that the user always has a consistent and predictable reaction time ceiling, rather than having to keep alt-tabbing ahead just to stop the window display exploding on the off-chance that the current FPS is low.

Omer Akram (om26er) on 2011-09-28
Changed in unity:
status: New → Incomplete
Changed in unity (Ubuntu):
status: New → Incomplete
Rolf Leggewie (r0lf) on 2014-03-13
Changed in unity:
status: Incomplete → New
Changed in unity (Ubuntu):
status: Incomplete → New
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