[launcher] Tiles should have a 'pressed' state

Reported by Pako on 2011-05-01
14
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Ayatana Design
Undecided
Unassigned
Unity
Undecided
Unassigned
unity-2d
Undecided
Unassigned
unity-2d (Ubuntu)
Undecided
Unassigned
unity (Ubuntu)
Undecided
Unassigned

Bug Description

Binary package hint: unity-2d

The current launcher does not emit animation when icons are clicked, you should develop a form of "bulge" or some other effect, so the user has a feeling that the icon is pressed.

WIsh.

ProblemType: Bug
DistroRelease: Ubuntu 11.04
Package: unity-2d-launcher 3.8.4.1-0ubuntu1
ProcVersionSignature: Ubuntu 2.6.38-8.42-generic 2.6.38.2
Uname: Linux 2.6.38-8-generic i686
Architecture: i386
Date: Sun May 1 21:16:01 2011
ExecutablePath: /usr/bin/unity-2d-launcher
InstallationMedia: Ubuntu 11.04 "Natty Narwhal" - Release i386 (20110427.1)
ProcEnviron:
 LANGUAGE=en_US:en
 LANG=en_US.UTF-8
 SHELL=/bin/bash
SourcePackage: unity-2d
UpgradeStatus: No upgrade log present (probably fresh install)

Pako (elektrobank01) wrote :
Olivier Tilloy (osomon) wrote :

The implementation in Unity-2d conforms to what Unity does, so I suppose this is by design (or lack of a more specific specification).
I’m marking ayatana-design also affected so that the design team can comment on this suggestion.

summary: - no animation when icons are pressed
+ [launcher] Tiles should have a 'pressed' state
Changed in unity-2d (Ubuntu):
status: New → Opinion
Pako (elektrobank01) wrote :

The same could be implemented in Unity 3D, because the current glowing effect looks like notification about new message, rather than the pressed icon.

Changed in unity-2d:
status: New → Incomplete
Changed in unity-2d (Ubuntu):
status: Opinion → Incomplete
Changed in unity:
status: New → Incomplete
Didier Roche (didrocks) on 2011-05-30
Changed in unity (Ubuntu):
status: New → Incomplete
Matthew Paul Thomas (mpt) wrote :

A simple solution would be to darken the entire tile on mousedown. This would match how buttons, checkboxes etc behave.

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