HUD - Colouring back Launcher tiles creates conflict with current context

Reported by Christian Giordano on 2012-09-04
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ayatana Design
Undecided
Unassigned
Unity
Undecided
Unassigned

Bug Description

Pre-conditions:
- Launcher is locked out (default)
- HUD is open

Moving the pointer over the Launcher enables all its tiles. The scope tile by the HUD can be repeated again just below creating a visual conflict.

Proposed solution:
Have the Launcher not reactive to pointer movement until the HUD is dismissed.

Changed in ayatana-design:
importance: Undecided → Medium
Omer Akram (om26er) on 2012-09-04
Changed in unity:
status: New → Incomplete
John Lea (johnlea) on 2012-09-19
Changed in ayatana-design:
importance: Medium → Undecided
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