Local game with no players crash
Bug #349208 reported by
dlh
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Armagetron Advanced |
Fix Committed
|
High
|
Unassigned | ||
0.2.8 |
Fix Committed
|
High
|
Unassigned |
Bug Description
Found by Durka.
If you go to a local game, and there are no players, the client will crash.
We could do the same thing as we do on the server: just sit there and not start the game until a player enters it, outputting $gamestate_
Or we could turn off spectator mode when this occurs in a Local game.
This bug might affect hybrid games. I did not check.
Related branches
Changed in armagetronad: | |
importance: | Undecided → High |
status: | New → Fix Committed |
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Or just throw in an AI player. Actually, that's what is supposed to happen. (SP_)MIN_TEAMS can't be set to anything less than 1 over the menu.
And of course the actual crash needs fixing :) Is it in eCamera.cpp for you, too, right?