Activity log for bug #336397

Date Who What changed Old value New value Message
2009-03-01 20:50:43 BabyBug bug added bug
2009-03-01 20:50:43 BabyBug bug added attachment 'aa.rec' (aa.rec)
2009-03-01 22:52:46 Yann Kaiser armagetronad: status New Confirmed
2009-03-01 22:52:46 Yann Kaiser armagetronad: importance Undecided Critical
2009-03-01 22:52:46 Yann Kaiser armagetronad: statusexplanation
2009-03-01 22:52:46 Yann Kaiser armagetronad: milestone 0.3.2
2009-03-02 17:54:40 Manuel Moos armagetronad: status Confirmed Fix Committed
2009-03-02 17:54:40 Manuel Moos armagetronad: assignee z-man
2009-03-02 17:54:40 Manuel Moos armagetronad: statusexplanation The callstack actually could also happen on 0.2.8, when the connection drops just after the greeting fullscreen message is received. The client probably also is trying to send data to an out of range peer, that's what's causing the crash. The bug, of course, is that it's trying to apply game logic and to send stuff.
2009-03-02 17:55:19 Manuel Moos None: status New Fix Committed
2009-03-02 17:55:19 Manuel Moos None: assignee z-man
2009-03-02 17:55:19 Manuel Moos None: importance Undecided Medium
2009-03-02 17:55:19 Manuel Moos None: statusexplanation
2009-03-02 17:55:19 Manuel Moos None: milestone 0.2.8.3