When player leaves in the middle of a round, their wall continues to stay

Bug #192760 reported by James Generaux on 2008-02-17
Affects Status Importance Assigned to Milestone
Armagetron Advanced
Manuel Moos
Manuel Moos

Bug Description

When player leaves in the middle of a round, their wall continues to stay. You can drive through it no problem, most of the time without hesitation.

Manuel Moos (z-man) wrote :

What version of server and client, and what settings? With everything from 0.2.8 current SVN, I get the expected behavior: the cycle of the leaving client explodes, and the wall fades away after the usual timeout.

Changed in armagetronad:
status: New → Incomplete

I am running on v0.3_alpha20080210. It's listed as r7979 on beta.armagetronad.net. I do get the usual bike explosion. The timeout is 2 seconds where I was playing.

Manuel Moos (z-man) wrote :

Could you check whether it 0.2.8_alpha2008217 is also affected, and if yes, submit a recording? Failing that, submit a recording of the trunk version you are using, please. It should be identical to the 0.2.8 version in the relevant code bits.

Manuel Moos (z-man) wrote :

Got it myself in current 0.2.8 SVN.

Changed in armagetronad:
status: Incomplete → Confirmed
Manuel Moos (z-man) on 2008-02-18
Changed in armagetronad:
assignee: nobody → z-man
importance: Undecided → High
milestone: none →
status: Confirmed → Fix Committed

I am uploading a recording with it happening in 0.2.8_alpha2008217. You can find it somewhere around T500. I also noticed that the chat bot was unusually stupid, and hesitant to turn. Should I submit this as another bug?

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