Game objects not cleared
Bug #190574 reported by
Manuel Moos
Affects | Status | Importance | Assigned to | Milestone | ||
---|---|---|---|---|---|---|
Armagetron Advanced | Status tracked in Trunk | |||||
0.2.8 |
Fix Committed
|
Undecided
|
Manuel Moos | |||
Trunk |
Fix Committed
|
Medium
|
Manuel Moos |
Bug Description
At the end of the round, game objects are not guaranteed to be completely cleared. If something still holds a reference, be it on the server or the client, objects will be taken alive into the next round and do their death effects there (such as creating explosions).
Changed in armagetronad: | |
assignee: | nobody → z-man |
importance: | Undecided → Medium |
milestone: | none → 0.2.8.3 |
status: | New → In Progress |
To post a comment you must log in.
Hrmpf, this commit should have automatically closed the bug: http:// codebrowse. launchpad. net/~armagetron ad-dev/ armagetronad/ 0.2.8-armagetro nad-work/ revision/ 561