Console prompt does not trigger chatbot mode

Bug #577098 reported by Luke-Jr on 2010-05-07
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Armagetron Advanced

Bug Description

Is this intentional?

dlh (dlh) wrote :

I'm not sure if this is intentional or not.

The ChatFlags enum uses 4 for both ChatFlags_Menu and ChatFlags_Console—is this intentional?

In ePlayerNetID::SetChatting() check out the first if statement:

    if ( sn_GetNetState() == nSTANDALONE && flag == ChatFlags_Menu )

This will test as true for both ChatFlags_Menu and ChatFlags_Console when playing a local game.

I think it's a bug...

Changed in armagetronad:
status: New → Confirmed
importance: Undecided → Low
Manuel Moos (z-man) wrote :

Not that I could remember...

While the lack of chatbottery while entering console commands has been fixed elseway, this still made problems (enter menu, activate console, leave console -> you lost chatbot status). So the two values are now different.

Changed in armagetronad:
status: Confirmed → Fix Committed
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