height=0 not respected on walls
Bug #345213 reported by
Luke-Jr
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Armagetron Advanced |
Confirmed
|
Wishlist
|
Luke-Jr |
Bug Description
A wall with a 0 height should be invisible. Instead 0 seems to take on a "default height" meaning.
Changed in armagetronad: | |
importance: | Undecided → Wishlist |
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This was by design :) Apparently, the designer did not think about the benefit of having a default value applied iff height= is omitted. Feel free to fix, but mind backwards compatibility with maps using old dtds that rely on this.