Activity log for bug #336397
Date | Who | What changed | Old value | New value | Message |
---|---|---|---|---|---|
2009-03-01 20:50:43 | BabyBug | bug | added bug | ||
2009-03-01 20:50:43 | BabyBug | bug | added attachment 'aa.rec' (aa.rec) | ||
2009-03-01 22:52:46 | Yann Kaiser | armagetronad: status | New | Confirmed | |
2009-03-01 22:52:46 | Yann Kaiser | armagetronad: importance | Undecided | Critical | |
2009-03-01 22:52:46 | Yann Kaiser | armagetronad: statusexplanation | |||
2009-03-01 22:52:46 | Yann Kaiser | armagetronad: milestone | 0.3.2 | ||
2009-03-02 17:54:40 | Manuel Moos | armagetronad: status | Confirmed | Fix Committed | |
2009-03-02 17:54:40 | Manuel Moos | armagetronad: assignee | z-man | ||
2009-03-02 17:54:40 | Manuel Moos | armagetronad: statusexplanation | The callstack actually could also happen on 0.2.8, when the connection drops just after the greeting fullscreen message is received. The client probably also is trying to send data to an out of range peer, that's what's causing the crash. The bug, of course, is that it's trying to apply game logic and to send stuff. | ||
2009-03-02 17:55:19 | Manuel Moos | None: status | New | Fix Committed | |
2009-03-02 17:55:19 | Manuel Moos | None: assignee | z-man | ||
2009-03-02 17:55:19 | Manuel Moos | None: importance | Undecided | Medium | |
2009-03-02 17:55:19 | Manuel Moos | None: statusexplanation | |||
2009-03-02 17:55:19 | Manuel Moos | None: milestone | 0.2.8.3 |