Client function to invisibly reconnect

Bug #334471 reported by Luke-Jr
2
Affects Status Importance Assigned to Milestone
Armagetron Advanced
New
Wishlist
Unassigned

Bug Description

It would be very nice to be able to have all clients be told "relogin in X seconds" and players not notice the restart.

The obvious example is, for debugging purposes mainly, to issue this command and exec a new server binary with changes.

Revision history for this message
Manuel Moos (z-man) wrote :

The 'not noticing' part would be next to impossible, especially if you want to exchange the binary. Unless we want to implement persisting the game state in a way transparent to the clients, which is a HUGE undertaking.

Why not abuse the redirection? Just let the server kick all players and redirect them to yourself, then quit.

Changed in armagetronad:
importance: Undecided → Wishlist
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