First Round Wrong Axis
Bug #332717 reported by
yarrt
Affects | Status | Importance | Assigned to | Milestone | ||
---|---|---|---|---|---|---|
Armagetron Advanced | Status tracked in Trunk | |||||
0.2.8 |
Won't Fix
|
Wishlist
|
Unassigned | |||
Trunk |
Invalid
|
Low
|
Unassigned |
Bug Description
If you enter a server with a multi axis map (more than 4) the client might still use 4 axes for the first round. Not sure if the bug has been fixed, as with current Betas the bug did not occur that often. If I see it again, I'll try to upload a recording.
Most people report this as lag. But you can actually only see 4 axis aligned walls and the the cycle is showed on 4 axises first, then some correction from the server arrives (I guess) and the real cycle orientation is shown.
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This would be affecting 0.2.8, right?