Walls surviving over to the next round

Bug #191499 reported by Manuel Moos
10
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Armagetron Advanced
Status tracked in Trunk
0.2.8
Fix Released
Critical
Manuel Moos
Trunk
Fix Committed
Critical
Manuel Moos

Bug Description

Lucifer reports: http://forums.armagetronad.net/viewtopic.php?p=194935#194935
Er, I had a set of walls not go down. I wasn't recording either.
I'll try again with a recording sometime....
Edit: by "not go down", I mean they stayed up between rounds and then I proceeded to drive through them the next round.

Revision history for this message
Manuel Moos (z-man) wrote :

I think this is caused by a hacky way to keep the cycles in the list of objects to be rendered after death, required by the new arrangement that the cycle triggers rendering of its walls (to avoid texture switches).

Revision history for this message
Manuel Moos (z-man) wrote :

A shot-in-the-dark fix has been committed, the after death rendering is taken over by a dummy proxy object.

Changed in armagetronad:
assignee: nobody → z-man
importance: Undecided → Critical
milestone: none → 0.2.8.2
status: New → Incomplete
Manuel Moos (z-man)
Changed in armagetronad:
milestone: 0.2.8.2 → 0.2.8.3
Manuel Moos (z-man)
Changed in armagetronad:
assignee: z-man → nobody
Revision history for this message
Dave Fancella (davefancella) wrote :

This is still incomplete. I pulled the 0.2.8 branch and rebuilt and ran, recording and all, for about half an hour and it never showed itself.

Revision history for this message
Manuel Moos (z-man) wrote :

Well, then maybe the blind fix attempt killed it. We should just let it time out.

Revision history for this message
dlh (dlh) wrote :

I've been seeing this problem lately from latest bzr. No recording yet...

Revision history for this message
dlh (dlh) wrote :

The walls also stay around if a player leaves the server. Usually the go away when starting a new round.

Revision history for this message
dlh (dlh) wrote :

I must have been playing in an older version from before the blind fix attempt was committed. I haven't seen this problem again yet. Strange.

Revision history for this message
Morgan Jones (maclover201) wrote :

I saw this problem in 0.2.8.2.1, but not in these alphas. Sometimes it affects me though. Very strange.

Manuel Moos (z-man)
Changed in armagetronad:
assignee: nobody → z-man
Revision history for this message
Manuel Moos (z-man) wrote :

Manually timing this out.

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