Re implemnt Ra2 garisson and cnc generls fire base logic

Bug #895806 reported by DeadSpace
This bug report is a duplicate of:  Bug #895217: Turrets and IFV logic on buildings. Edit Remove
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Invalid
Wishlist
Unassigned

Bug Description

1-like ra2 when a gi or any kind of infantry garisson a building they fire the buildings primary weapon Example:
[building]
primary=Laser
can.be.occupied=yes
Max.number.of.occupant=10
can.occupy .fire=yes
..........................
know for every one inside will fire the structers weapon rather then there own
.............................. ..............................
2-bring a knew logic that lets the building fire its weapon when its occupied or not like cnc generals fire base

Revision history for this message
Renegade (renegade) wrote :

As has been noted in the DFD, #bug:603 could emulate that, should it be implemented.

As such, resolving this as duplicate.

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