Abductor & ChangeOwner on AI teamtypes

Bug #986351 reported by Chanterier
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Medium
AlexB

Bug Description

Some time ago, I had encountered a following issue: a transport with Abductor and ChangeOwner captured enemy AI infantry which was performing an action. After making that infantry exit from the abductor vehicle, that infantry, under my control now, would still want to continue the task it had before it was captured. When I gave it orders, it would complete it (like attack&destroy an object or move to a position) but after completing it, it would go back to doing what it's been doing as a part of AI controlled teamtype.

I wasn't able to reproduce this issue today, but perhaps it's still there.

Revision history for this message
mevitar (mevitar) wrote :

May be related to bug #912894 (and since that one was fixed partially, this one may have been fixed too).

no longer affects: ubuntu
Revision history for this message
mevitar (mevitar) wrote :

And oops, i accidentally made it affect Ubuntu. :p

Revision history for this message
AlexB (alexander-b) wrote :

This is fixed in the latest various-fixes and v02 binaries. The unit is freed from it's team and won't receive any more orders of its previous owner.

Also, an abducted unit will lose its waypoint path and it won't resume when unloaded.

Changed in ares:
assignee: nobody → AlexB (alexander-b)
importance: Undecided → Medium
milestone: none → 0.2-rc1
status: New → Fix Committed
Revision history for this message
mevitar (mevitar) wrote :

Confirmed as fixed. Both for friendly and enemy units, and for captured enemy units.

Revision history for this message
AlexB (alexander-b) wrote :

Thank you!

Changed in ares:
status: Fix Committed → Fix Released
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