AI causes lag, cause unknown
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Triaged
|
Medium
|
Unassigned |
Bug Description
I'm writing a new AI and for every new triggers I code in I test the game in order to check if AI makes the game lag. It's my 4th attempt and at every stage there were problems. I thought it was related to continous use of "Jump to action X" but this time I'm not using it. Lag apparently also happens with original aimd slightly modified (only new units are added), although still in MO. It's probably something wrong with my AI code but I can't figure out why.
Here's a sleepy and debug log: http://
It was tested on a 8-player map with me as stealthed Yuri who wasn't participating in the match. At first, game was very fast but then it started lagging and slowdown took about 30 minutes. I wasn't observing the match, obviously, but when I returned 3 AI players were killed and game was not lagging anymore.
I remember we fixed https:/ /bugs.launchpad .net/ares/ +bug/992109 just about the time you reported this - can you update this issue with the situation as it is now, is the lag still there, is it persistent or occasional, etc?