Comment 16 for bug 912894

Revision history for this message
mevitar (mevitar) wrote :

Tested with 12.98.1119 build, the bridge cell from which a unit has been abducted can be traversed normally. Destroying the bridge on that cell (or the whole bridge) doesn't cause a crash anymore. Destroying the unit after it leaving the abductor doesn't cause a crash either. So this seems to be fixed.

However, a moving unit abducted by a jumpjet still does the All-Terrain-Walk after leaving the abductor. I'll also test if the ground abductors had their issue fixed, but that will be later.