If a unit uses two Temporal.WarpAways, Secondary always fires Primary's WarpAway
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
No need much info. No matter Secondary's WarpAway animation, if Primary is also a Temporal weapon with WarpAway set, then Primary's WarpAway gets used.
The other settings from the Warhead are used from it.
##### STEPS TO REPRODUCE #####
Set a unit using two Temporal weapons, with two different WarpAways (dunno if it works with default) Secondary will use Primary's anim as well.
Example code:
[ATSTN]
UIName=Name:ATST
Name=ATST Walker
;Image=RTNK
Prerequisite=
Primary=ATSTGun1
Secondary=ATSTGun2
Strength=250
Category=AFV
Armor=heavy
Turret=no
IsTilter=no
Crusher=yes
TooBigToFitUnde
TechLevel=7
Sight=9
Speed=7
CrateGoodie=yes
Owner=Americans
;British,
Cost=1500
;Soylent=600
Points=25
ROT=5
IsSelectableCom
CanDisguise=yes
CanApproachTarg
Explosion=
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
MoveSound=
MaxDebris=2
Locomotor=
MovementZone=Normal
ThreatPosed=15
DamageParticleS
VeteranAbilitie
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartI
CrushSound=
[ATSTGun1]
Damage=80000
ROF=500
Range=6
Speed=100
Projectile=
Warhead=ATSTWH1
Report=
IsLaser=yes
LaserInnerColor
LaserOuterColor
LaserOuterSprea
[ATSTGun2]
Damage=80000
ROF=1000
Range=6
Speed=100
Projectile=
Warhead=ATSTWH2
Report=
IsLaser=yes
LaserInnerColor
LaserOuterColor
LaserOuterSprea
[ATSTWH1]
Verses=
Temporal=yes
Temporal.
Versus.CYArmor=0%
[ATSTWH2]
Verses=
Temporal=yes
Temporal.
Versus.CYArmor=0%
[ATSERASE]
;Image=RING1
Translucent=no
Layer=ground
Rate=300
TranslucencyDet
Flat=true
Report=
CustomPalette=
[ATBERASE]
;Image=RING1
Translucent=no
Layer=ground
Rate=300
TranslucencyDet
Flat=true
Report=
CustomPalette=
Anims: (by LKO)
http://