Survivor issue

Bug #896300 reported by Mig Eater on 2011-08-07
This bug affects 1 person
Affects Status Importance Assigned to Milestone

Bug Description

Not really a bug but more an inconvenience, the Crew= tag doesn't fully work when overidden in gamemodes. It will only change the Survivor for buildings & not units, requiring Survivor.SideX to be added to every unit (which for D-day is a lot...)

The Survivor.SideX tag doesn't work with buildings either, not sure if that was intentional or not tho.

In the rules add Crew= to a custom side...

Overide Crew= in a gamemode & only the survivors for buildings will change.

Krozalid (krozalid) wrote :

If I'm not mistaken, Speeder already posted something similar to this. Something about the crew not being overidden in gamemodes.

DCoder DCoder (dcoder1337) wrote :

Survivors not working for buildings is a known limitation that might get fixed sometime in the future.
Gamemode/map overrides like this are an unforeseen consequence of our coding - will try to fix this soon.

AlexB (alexander-b) wrote :

The Crew tag is now only used after all INI files have been read. Now it is possible to override [Side]Crew= and all TechnoTypes that don't have Survivor.Side#= set will use it. If a TechnoType has Survivor.Side#= set, you can use "none" or "<none>" to reset it to the default value.

Fix only in v02 branch.

Changed in ares:
assignee: nobody → AlexB (alexander-b)
importance: Medium → High
milestone: none → 0.2-rc1
status: New → Fix Committed
AlexB (alexander-b) wrote :

Anybody wants to test this? This is kinda holding up the 0.2 release candidate...

Would be cool if someone would test this in the next few days.

FS-21 (jagarni1983) wrote :

Test against Ares v02.12.126.546:

; Code for new sides In Rulesmd.ini


; In a custom game mode:


For that custom game mode Brutes are created when destroyed vehicles/buildings have "crewed=yes" instead of the original "Crew=" values from the rulesmd.ini. When played in a game mode that not change [Side]>"Crew=" will use the default value declared at rulesmd.ini as it should be.

; Adding to the custom game mode

The vehicle [MMCH] created a Virus Soldier when was destroyed instead of a Brute

Mig Eater (mig-eater) wrote :

Can confirm it working too, I'm glad that it's fixed but it does mean I pointlessly copy & pasted "Survivor.Side" 9500 times now :P

AlexB (alexander-b) wrote :

Thanks for testing!
@Mig Eater: Sorry, I should have fixed this earlier :(

Changed in ares:
status: Fix Committed → Fix Released
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