Units move around not upon player's control
Bug #896267 reported by
LH_Mouse
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Low
|
Unassigned |
Bug Description
Asm Code(original):
006FAB3D mov eax, dword ptr [esi+2B4] // *eax = [my target]
006FAB43 mov edx, dword ptr [esi]
006FAB45 push eax
006FAB46 mov ecx, esi
006FAB48 call dword ptr [edx+2C4] // Can I move to where my target is?
006FAB4E test al, al
006FAB50 je short 006FAB5C //
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Um, you're not entirely correct.
In C++ that code currently looks more like >CanMoveToObjec t(this- >Target) || this->InOpenTopped) { >MoveToTarget( false);
if(!this-
this-
}
Which is admittedly stupid, thanks for reporting.