Weird SHP vehicles

Bug #896246 reported by andrewmarley
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Won't Fix
Wishlist
Unassigned

Bug Description

SHP vehicles looks a bit weird on slopes, so what about adding these possibilities to art code:

SlopeUpFrames=... -number of frames
SlopeUpStartFrame=... - start frame
SlopeDownFrames=... -number of frames
SlopeDownStartFrame=... - start frame

And if it has a turret - turret's central axis become a whole vehicle central axis-but if turret is not in a center of vehicle, maybe it's possible to realise custom turret frames for each facing? what about adding these to art code:

TurretFacings=... - number (32 or 16)
FacingTurretFrames=... - number of frames
FacingTurretFrameStart=... - start frame

Revision history for this message
Blade (nadia-xy) wrote :

If .shp vehicles look odd on slopes this should tell you the solution is one of two things... 1. Don't use .shps, the game wasn't designed to have most units as .shp, that is why most stock vehicles are .vxl. 2. Don't use slopes... make custom maps for your mod without any actual slopes.

Revision history for this message
andrewmarley (andrewmarley) wrote :

but SHPs are looking more beautiful than voxels

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

they may be more beautiful, but the overall performance on shp vehicles is bad.
Read what Alex wrote here:
http://bugs.renegadeprojects.com/view.php?id=328#c8301

Revision history for this message
andrewmarley (andrewmarley) wrote :

Oh,ok

Revision history for this message
Renegade (renegade) wrote :

Since this feature request failed to gather community- and developer support, I am hereby formally rejecting it.

Changed in ares:
status: New → Won't Fix
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