Testing cooperative campaign limits
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
(Ares 0.1.1082)
Since Ares 0.2 will not have save/load function and cooperative missions don't rely on that one I wanted to get coop into MO3.0 beta (if it happens). Before I start working on coop missions again, I want to determine the max amount of coop missions per side. During tests with mevitar we've apparently got three types of crashes.
I've created one mission and copied it's entry in coopcampmd.ini up to 7 missions. First, I confirmed that 5 missions are working on two PCs at home (including the mission progression). I tested 7 missions and it worked as well. Then, with mevitar we started doing more science.
I changed the amount in coopcampmd.ini to 13. When I - the host - clicked 'start game' after mevitar confirmed that he was ready - the game crashed immediately. This is the report for this one:
Crash A: http://
Then, we got back to 7. It worked. We didn't test mission progression this time, only the fact if the game starts. Set it to 8, 9 and 10 - it worked. Then set to 12 - it worked. 13 crashed the game again. We set it back to 12 - this time the game crashed!
Set the limit to 7 again - it worked. Set the limit to 12 (for the third time) - it worked! This time, we tested the mission progression.
Because of our connection issues, we had to use coop save/load function to restart the 5th mission. When I clicked 'start game' for loaded 5th mission, the game crashed and this is the report:
Crash B: http://
We tried doing this again and this time the game worked fine. We got past mission 7 and when I clicked 'start game' (without using save/load) for mission 8 - the game froze.
I tried to use save/load function to try 8th mission again and we received the third crash. This crash is 100% reproducible, game didn't allow me to reload mission 8.
Crash C: http://
* * *
Sorry if this is a bit confusing. Here's a short version:
At home: 5 -> 7 - works
With mevitar: 13 (crash) -> 7 -> 8 -> 9 -> 10 -> 12 -> 13 (crash A) -> 12 (crash A) -> 7 -> 12 -> testing mission progression -> play through 1, 2, 3, 4 -> try to play mission 5 (connection lost) -> reload mission 5 (crash B) -> reload mission 5 (worked) -> play through 6, 7 -> game freeze when trying to start mission 8 -> reload mission 8 (reproducible crash C)
Since cooperative is to be an important feature of MO3.0 I would be grateful if I could learn what's the limit for coop missions and eventually, what kind of issues are these. Maybe those aren't coop issues after all.
Forgot to mention: at home mission progression was 100% fine for 7-mission playthrough. I've attached the coopcampmd.ini file I used for this. NumberOfCampaig nMaps was the only tag I modified to change amount of missions, because all 15 missions had their houses coded in. It's true that only one mission is used throughout this progression but I don't think this caused any of those crashes.
EDIT: What the hell, there wasn't 1082 in the selection box and now I noticed another issue has 1082 set.