Powered units are still cloaked when offline

Bug #896200 reported by Chanterier
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Medium
AlexB

Bug Description

Get a cloaked unit and set up a building which will power this unit, with the logic used for Robot Tank. When controller building is removed or power goes offline, such unit will be disabled but will remain cloaked.

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

original logic or mys. guest?
the two logics produce different type of bugs, so always tell which logic.

AlexB (alexander-b)
Changed in ares:
assignee: nobody → AlexB (alexander-b)
milestone: none → 0.5
status: New → Fix Committed
Revision history for this message
FS-21 (jagarni1983) wrote :

With the version 13.258.551 I tested these cases:
- Using the original Robot tank logic I added the Cloakable=yes in the unit [ROBO]. The stealth unit will loose its cloak ability when the Robot Control Center [GAROBO] is sold/destroyed or the player has low power. as soon as I rebuild the GAROBO structure the unit backs online and recovers the cloak ability as expected.
- Using the previous case but this time inside a cloak generator effect area. In this case the off-line unit are still cloaked as expected (units inside the cloak area remains cloaked).
- Using the new "Powered Unit Logic" with the same unit/structure of the first cases. It works exactly like with the original Powered Unit Logic (tested inside and outside the Cloak generator area).

So I think that it works on those 4 cases.

Gluk-v48 (gluk-v48)
tags: added: stealth
Revision history for this message
mevitar (mevitar) wrote :

I confirm that in 13.260.385, unpowered units uncloak, and recloak correctly once they're powered.

AlexB (alexander-b)
Changed in ares:
status: Fix Committed → Fix Released
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