Lighting.Ambient and cliffs
Bug #896166 reported by
Graion Dilach
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
Small values of Lighting.Ambient mixing with cliffs shows an interesting effect, that portions of the map are not darkened. See screenshot.
##### STEPS TO REPRODUCE #####
Fire an SW with Lighting.Ambient=0.
To post a comment you must log in.
I noticed this problem too, but I don't think this can be fixed easily. YR is not a 3D engine, and it won't understand that those lower parts of the cliff should become brighter with height.
The reason for this is because cliffs are in fact objects made from 2 images (sometimes even more) - 1 is on top, and 1 is at the bottom. They're just made to look like 1 object. The RA2/YR engine simply applies the bottom level's lighting to the bottom part, and the top level's lighting to the top part, without any room for anything in between.