Prism Forwarding on buildings with turrets doesn't work properly
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
The building will not turn its turret to supporting target when supporting other buildings.
##### STEPS TO REPRODUCE #####
This is my code:
[SALASR]
UIName=NOSTR:Laser Gun
Name=Sentry Gun
BuildCat=Combat
Strength=400
Armor=steel
DamageParticleS
Prerequisite=
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,
AIBasePlanningS
Cost=500
BaseNormal=no
Points=22
Power=0
Crewed=no
Capturable=false
Explosion=
DebrisAnims=
MaxDebris=10 ;5
MinDebris=7 ;4
Primary=AlienVulcan
ElitePrimary=
Powered=yes
Turret=yes
TurretAnim=
TurretAnimIsVox
TurretAnimY=0
TurretAnimZAdju
ThreatPosed=30
IsBaseDefense=yes
HasStupidGuardM
ImmuneToPsionics=no
AntiInfantryVal
AntiArmorValue=10
AntiAirValue=0
Trainable=yes
HasRadialIndica
PrismForwarding=yes
PrismForwarding
PrismForwarding
PrismForwarding
PrismForwarding
PrismForwarding
PrismForwarding
PrismForwarding
PrismForwarding
[AlienVulcan]
Damage=100
ROF=52
Range=6
Projectile=
Bright=yes
Speed=100
Warhead=SA
IsLaser=true
LaserDuration=20
LaserInnerColor
LaserOuterColor
LaserOuterSprea
[AlienVulcanE]
Damage=120
ROF=50
Range=7
Projectile=
Bright=yes
Speed=100
Warhead=SA
IsLaser=true
LaserDuration=20
LaserInnerColor
LaserOuterColor
LaserOuterSprea
[AlienLaserSupport]
Range=10 ;13 ;15 ;25 ;12 ;9 ;or 8 if you prefer the original
ROF=100 ;1 ;100
IsLaser=yes
LaserInnerColor
LaserOuterColor
LaserOuterSprea
LaserDuration=75 ;50 ;15
LaserThickness=50 ;10 ;3
Projectile=
Warhead=
OmniFire=no
Did Prism Towers in the original game turn turrets to face what they were supporting? If not then this is more of a feature request than a bug.
In any case, I don't think the PF code is connected to the code that positions turrets.