Restore TS berzerk logic
Bug #896100 reported by
YR M0ddEr
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
New
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Wishlist
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Unassigned |
Bug Description
It would be nice to restore berzerk logic from TS.
For you who doesnt know what that is. When a infantry with Cyborg=yes have 50% health left, it become nuts and start attacking everyone(that include yourself and allieds).
I think TS's berzerk logic is to hardcoded, example what if we want a robot that doesnt bersek when it have 50% health, but when it have 20%? Or what if we want a smart robot(a cyborg that doesnt berzek, berzerk logic should split from Cyborg= tag)?
##### ADDITIONAL INFORMATION #####
[ROBOTGUY]
Cyborg=yes;Not really needed
AllowBerzerk=
BerzerkWhen=
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Firstly, we ought to learn how to spell 'berserk' correctly...