Restore TS berzerk logic

Bug #896100 reported by YR M0ddEr
6
This bug affects 1 person
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Bug Description

It would be nice to restore berzerk logic from TS.
For you who doesnt know what that is. When a infantry with Cyborg=yes have 50% health left, it become nuts and start attacking everyone(that include yourself and allieds).
I think TS's berzerk logic is to hardcoded, example what if we want a robot that doesnt bersek when it have 50% health, but when it have 20%? Or what if we want a smart robot(a cyborg that doesnt berzek, berzerk logic should split from Cyborg= tag)?

##### ADDITIONAL INFORMATION #####
[ROBOTGUY]
Cyborg=yes;Not really needed
AllowBerzerk=yes;Allow it to berzerk
BerzerkWhen=.2;Start berzerk when it have 20% health left.

Revision history for this message
WoRmINaToR (worminator) wrote :

Firstly, we ought to learn how to spell 'berserk' correctly...

Revision history for this message
Black Temple Gaurdian (black-temple-gaurdian) wrote :

And some grammar.

Revision history for this message
mevitar (mevitar) wrote :

For his defense, it's spelled that way in the Rules files (in TS, RA2 and YR). And yes, I know it's spelled wrong.

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