My issue with leaving it as is is that you could use Wall as "wall" and thus make IC useless
While I agree defending against IC is tricky sometimes [depends on what used on tbh] I feel it'd make the wall too strong - unless you cannot do what could in TS and turn wall on-off repeatedly so could use almost non-stop
If that ability isn't possible then perhaps the original behaviour would be ok
@RandomNutjob Remember, ares is not a mod, balance is always the modders choice. The best way to go is to add a new tag, if that isn't possible, work should not be wasted for a matter of opinion.
I understand Ares isn't a mod and is down to modder what use and how - just on an idea purpose I feel the wall would be too strong, unless the whole on-off thing doesn't work anymore
The only logical solution to this issue is making the Curtain'd unit be stuck inside the Firestorm.
While the Iron Curtain makes a unit invulnerable, it doesn't magically let it pass through walls, no matter their material.
And while the Firestorm Wall does kill everything that's on it on activation, it shouldn't magically be able to overrule invulnerability.
Thus, the reasonably solution is to just make the two end up in a stalemate: The Firestorm Wall doesn't kill the object, but it doesn't let it pass, either. The Iron Curtain'd unit isn't killed, but it doesn't magically transcend walls, either.
And as you may have guessed, that's a whole lot of special case coding of low priority that's not gonna be done for 0.2.
Hmmm that makes sense I guess and kinda answers that question, what happens? It's a tie
I know being that is low on list that probably not do anything/much with it but regarding stalemate would the unit/s stop by the wall [imagine would] or on it?
So that is what happens when an unstoppable force meets an unmovable object? I really don't know which should win in this scenario.